The Damage Profile
BOXMAPS

Boxmaps are used to "map" the aircraft structures, systems and components you defined in the [SYSTEMS] section to damage boxes you defined in the [BOXES] section.

A Boxmap defines three things: which aircraft system is being mapped to which damage box and the probability that this aircraft system will be hit when a bullet passes through that damage box.

In its most general form, a boxmap entry will look like this ...

[BOXMAPS.n]
   boxmap.number=damage_probability,system ID tag

Here's an example ...

[BOXMAPS.0] ; Box = Nose
boxmap.0=40,0
boxmap.1=10,2
boxmap.2=35,3
etc. ....

The parameters (separated by commas) are ...

[BOXMAPS.0] ; Box = Nose

damage box number. Corresponds to the damage box of the same number. In this example, damage box "0" is the Nose Structure.
The trailing remark is for your benefit. It simply identifies the damage box you're working with.

NOTE
Boxmaps must be numbered in sync with the contents of the [BOXES] section. [BOXMAPS.0] is linked with [BOXES], box.0; [BOXMAPS.1] is linked with [BOXES], box.1, etc..

boxmap.0=40,0

number. Each system, component or structure to be mapped is listed in consecutive order, beginning with "0." Use as many of these entries as required to map each system, component or structure that you want to include in the damage box specified by [BOXMAPS.n].

boxmap.0=40,0

Damage percentage. The probability (percentage) that this system, component or structure will get hit if a bullet passes through this damage box.

boxmap.0=40,0

System ID Tag (not the system number). Identifies the affected aircraft system, e.g., system ID "0" is the nose section.

In this simple example, we mapped three aircraft systems to [BOXMAPS.0], the Nose Structure damage box: the nose (ID=0), the oil reservoir (ID=2), and the engine (ID=3).

[BOXMAPS.0] ; Box = Nose Structure
boxmap.0=40,0
boxmap.1=10,2
boxmap.2=35,3

The nose (ID=0) has a 40% chance of being hit, the oil reservoir (ID=2) has a 10% chance of being hit, and the number 1 engine (ID=3) has a 35% chance of being hit.

NOTE
The sum of the damage percentages in the above example add up to just 85%. This means there is a 15% chance that no system will be hit if this box is hit.
The sum of all damage percentages for any [BOXMAPS.n] does not have to add up to 100%, but it must not exceed 100%!

Boxmaps provide a very flexible system that allows you to "map" the same aircraft system to several damage boxes. For example, you could map the rudder control cable (ID=19) to damage boxes for the cockpit, fuselage, tail (forward), tail (aft), and vertical stabilizer.

So far so good ...

We now have defined ...
   [BOXES]   ...  Damage boxes where the plane may be hit
   [SYSTEMS]   ...  Aircraft systems, structures or components affected, and
   [BOXMAPS.n]   ...  The probability that a particular system gets damaged.

Now comes the fun part ... defining what happens when a system is actually hit.

[SYSTEMS] The Damage Profile [EFFECTS]