When searching for SCASM opcodes using a hex editor, remember they are listed "Little Endian," or least significant byte first. For example, the Return code, 22h, will appear as "2200" and not as "0022."
OpCode (hex)
SCASM Command
0000
Interpolation Data Table
0100
Translation Data Table
...
Not used by SCASM
0300
Rotation Data Table
...
Not used by SCASM
0D00
Jump( :Labelname )
...
Not used by SCASM
1A00
Points( ... )
...
Not used by SCASM
1C00
IfVarRange2( :Labelname ... )
...
Not used by SCASM
2100
IfVarRange3( :Labelname ... )
2200
Return
2300
Call( :Labelname ... )
2400
IfVarRange( :Labelname ... )
2500
Not used by SCASM
2600
SetVar( ... )
...
Not used by SCASM
3200
PerspectiveCall( :Labelname )
...
Not used by SCASM
3400
SetScaleX( ... )
...
Not used by SCASM
3700
Dot( ... )
...
Not used by SCASM
3900
IfVarAnd( :Labelname ... )
3A00
RefPoint( ... )
3B00
PBHCall( :Labelname ... )
...
Not used by SCASM
3F00
ShadowCall( :Labelname )
4000
ShadowPosInd( ... )
4100
ShadowCallVI( :Labelname )
...
Not used by SCASM
4600
TransformCall( :Labelname )
...
Not used by SCASM
5100
LineColor( ... )
...
Not used by SCASM
5F00
IfVSize( :Labelname ... )
...
Not used by SCASM
7600
Perspective
...
Not used by SCASM
8800
Jump32( :Labelname )
8900
VarBase( :Labelname )
8A00
Call32( :Labelname )
...
Not used by SCASM
8E00
VFileMarker( ... )
...
Not used by SCASM
AC00
Zbias( ... )
AD00
Animate( ... )
AE00
TransformEnd
AF00
Transform_Mat( ... )
...
Not used by SCASM
B300
IfInF( :Labelname ... )
...
Not used by SCASM
B500
VertexList( ... )
B600
MaterialList( ... )
B700
TextureList( ... )
B800
SetMaterial( ... )
B900
DrawTriList( ... )
BA00
DrawLineList( ... )
...
Not used by SCASM
BC00
BGLVersion( ... )
BD00
EndVersion