SCASM Op Codes
When searching for SCASM opcodes using a hex editor, remember they are listed "Little Endian," or least significant byte first. For example, the Return code, 22h, will appear as "2200" and not as "0022."

OpCode (hex) SCASM Command
0000Interpolation Data Table
0100Translation Data Table
...      Not used by SCASM
0300Rotation Data Table
...      Not used by SCASM
0D00Jump( :Labelname )
...      Not used by SCASM
1A00Points( ... )
...      Not used by SCASM
1C00IfVarRange2( :Labelname ... )
...      Not used by SCASM
2100IfVarRange3( :Labelname ... )
2200Return
2300Call( :Labelname ... )
2400IfVarRange( :Labelname ... )
2500      Not used by SCASM
2600SetVar( ... )
...      Not used by SCASM
3200PerspectiveCall( :Labelname )
...      Not used by SCASM
3400SetScaleX( ... )
...      Not used by SCASM
3700Dot( ... )
...      Not used by SCASM
3900IfVarAnd( :Labelname ... )
3A00RefPoint( ... )
3B00PBHCall( :Labelname ... )
...      Not used by SCASM
3F00ShadowCall( :Labelname )
4000ShadowPosInd( ... )
4100ShadowCallVI( :Labelname )
...      Not used by SCASM
4600TransformCall( :Labelname )
...      Not used by SCASM
5100LineColor( ... )
...      Not used by SCASM
5F00IfVSize( :Labelname ... )
...      Not used by SCASM
7600Perspective
...      Not used by SCASM
8800Jump32( :Labelname )
8900VarBase( :Labelname )
8A00Call32( :Labelname )
...      Not used by SCASM
8E00VFileMarker( ... )
...      Not used by SCASM
AC00Zbias( ... )
AD00Animate( ... )
AE00TransformEnd
AF00Transform_Mat( ... )
...      Not used by SCASM
B300IfInF( :Labelname ... )
...      Not used by SCASM
B500VertexList( ... )
B600MaterialList( ... )
B700TextureList( ... )
B800SetMaterial( ... )
B900DrawTriList( ... )
BA00DrawLineList( ... )
...      Not used by SCASM
BC00BGLVersion( ... )
BD00EndVersion