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The Elevators
Stock Animation
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Template Original SCA Code Edited SCA Code
The elevator, even though there are two on the aircraft, is really a single part.
VAR - hex offset to the variable elevator deflection.
; Part: PARTNAME
:PARTLABEL
Transform_Mat(
0.000000 0.000000 0.000000
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
)
TransformCall( :DrawPARTNAME 0 0 0 0.000000 VAR 0.000000 0x00 0.000000 0x00 )
TransformEnd
Return
:DrawPARTNAME
SetMaterial( m t )
DrawTriList( index ... vertex indices ... )
Call32( :CHILDPart1 )
..........
Call32( :CHILDPartn )
Return
Original SCA Code Template Edited SCA Code
This is the original object source code for the elevator generated by FSDS Pro v2.33 from fxpaint.fsc. Note the Call32( ... ) commands just before the Return command at the end of this code. This is where the "Child Parts" of the elevator are called. This assures that the animation applied to the elevator is also applied to those parts which use the flap as a parent part.
; Part: elevator
:Part000008
Transform_Mat(
430.094757 0.000000 -1333.200073
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
)
SetMaterial( 0 -1 )
DrawTriList( 192
0 1 2
0 2 3
4 5 6
4 6 7
8 9 10
8 10 11
12 13 14
12 14 15
16 17 18
16 18 19
20 21 22
20 22 23
24 25 26
24 26 27
)
SetMaterial( 0 0 )
DrawTriList( 192
28 29 30
28 30 31
32 33 34
32 34 35
36 37 38
36 38 39
40 41 42
40 42 43
44 45 46
44 46 47
)
Call32( :Part000033 )
Call32( :Part000034 )
Call32( :Part000035 )
Call32( :Part000036 )
Call32( :Part000037 )
Call32( :Part000038 )
Call32( :Part000039 )
Call32( :Part000040 )
TransformEnd
Return
Edited SCA Code Template Original SCA Code
This is the edited object source code that produces the animated part elevator in fxpaint.mdl.
; Part: elevator
:Part000008
Transform_Mat(
430.094757 0.000000 -1333.200073
1.000000 0.000000 0.000000
0.000000 1.000000 0.000000
0.000000 0.000000 1.000000
)
TransformCall( :DrawElevator 0 0 0
0.000000 0x76 0.000000 0x00 0.000000 0x00 )
TransformEnd
Return
:DrawElevator
SetMaterial( 0 -1 )
DrawTriList( 192
0 1 2
0 2 3
4 5 6
4 6 7
8 9 10
8 10 11
12 13 14
12 14 15
16 17 18
16 18 19
20 21 22
20 22 23
24 25 26
24 26 27
)
SetMaterial( 0 0 )
DrawTriList( 192
28 29 30
28 30 31
32 33 34
32 34 35
36 37 38
36 38 39
40 41 42
40 42 43
44 45 46
44 46 47
)
Call32( :Part000033 ) ;bullet hole
Call32( :Part000034 ) ;bullet hole
Call32( :Part000035 ) ;bullet hole
Call32( :Part000036 ) ;bullet hole
Call32( :Part000037 ) ;bullet hole
Call32( :Part000038 ) ;bullet hole
Call32( :Part000039 ) ;bullet hole
Call32( :Part000040 ) ;bullet hole
Return
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